Poi Rakau is a type of Maori game, involving rakau or weapons (or in this case, carved sticks or branches) that was used to keep warriors sharp and quick thinking.
Rules
One person stands in the middle of a circle made by the other players, by 6 or more people, with the people making up the circle standing about 3-5 feet away from the person in the middle. The ‘Putahi’ starts the game by throwing the korari upright to someone in the circle.
That person catches the korari with one hand, keeps it upright, and then quickly hand
passes it (not throws it), using either the left (maui) or right (matau) hand, to a person
immediately to their left or right. The person who receives it then throws it, upright,
back to the person in the middle. A fast-paced co-operative game is played to a
rhythmical beat or an appropriate waiata. The ‘Putahi’ throws randomly and speedily,
turning quickly to catch and then throw the korari. Depending on their skill levels, the
catchers can add difficulty by keeping their hands behind their backs until the korari is
thrown to them.
The game is based on the legend of Rahitutakahina and the rescue of his wife Tiarakurapakewai. The game is a reflection of story telling at its best, as well as provides an insight into the way in which they would explain and design Tākaro to reflect their unique "world view".
GAME DESCRIPTION
A large team game played between 2 teams, kioma and taniwha on a large circular field. Played for 4 quarters or 2 halves of a set time, teams alternate roles of Kīoma and Taniwha at half or quarter time.
Kīoma score by touching Pou/s with the Kī (for potential points) then running the Kī through Te Roto and placing it down in Pawero to convert pou touches into points. Kīoma stop the other team, Taniwha.
Taniwha score by hitting the Tupu with the Kī. Kīoma will have Kaitiaki (guardians) around the Tupu to stop Taniwha from hitting the Tupu. Depending on which variation is being played, Taniwha must stop Kīoma from scoring by either touching, 2 handed touch, ripping the tag or tackling them in the appropriate area.
NUMBER OF PLAYERS REQUIRED
14 People minimum (7 a side)
SPACE REQUIRED
A good size field/area will be needed to play. click the link below for a sample of a field layout:
Ki o Rahi is played on a circular field with concentric circles.
The size of the field varies depending on the amount of players, level of fitness and the type of rules being played.
Team zones
Kioma can go into Te Marama, Te Ao, Pawero zones. Te Ara is for the Kaitiaki/guardians to get in and out of Pawero to help attack or defend the Tupu. Te Roto can only be used by Kīomawhen running through to covert Pou touches into points.
Taniwha can go into Te Roto and Te Ao zones only.
GAME BENEFITS
A wide range of skills will be learnt and improved while playing Kīo Rahi.
Running, sidestepping, being evasive with a Kī
One handed and two handed accurate passing and catching
Flag/tag ripping skills
Jump shots and accurate shooting/throwing
Blocking
Communication and team work
EQUIPMENT NEEDED
1 tupu (central target) approx 40 gallon drum or rubbish bin.
7 pou.
Ki, woven flax ball, normal ball, rocks, rolled up jersey or anything.
Field marking.
Team ID.
GUIDELINES
Play is started from te Marama, with Kioma throw or kick the ki to a team mate in Pawero area.
They attempt to pass the ki to team mate who touches a pou (for a potential point) then can touch more pou to accumulate more potential points or run it through te roto then place the ki on or over the Pawero line to convert all pou touches into points on the board. (this is the only time they can enter te roto).
Kioma can not go through or over te ara to score.
If a kioma player is “tagged” in te roto while trying to score it is a hand over, if they run into te roto and run or pass the ki back out with out being touch they retain possession but the pou touches are recounted.
Kioma scores and play restarts with a kick off from te marama.
Out of bounds, last team in possession hand over to other team.
Taniwha scores by hitting the tupu with the ki and play carries on.
Jump shots may be allowed if the taniwha player jumps from te roto and releases the ki before landing in Pawero, they must leave immediattely and not affect play or Kioma gain possession.
Players in possession must be moving or they have 3-5 seconds to pass or shot or hand it over.
Players can not enter te ara, unless they are kioma moving between pawero and te ao.
Players may get the ki from other zones as long as part of their body stays in their legal zone, Taniwha may take jump shots at the tupu as long as the ball is released before they touch the ground. (some Iwi play no entering other zones or penalties may occur) This is called the Turangawaewae rule.
We have attached a couple of variations of how it can be played. Keep an eye out on this site for video instructions!
VARIATIONS
Nonoke (tackle)
Full contact version, which is also the traditional method of play. Tatū (negotiation of rules and conduct) is an important part and necessary process of Nonoke. Teams negotiate what's acceptable in the way of contact i.e. no head high tackles, no shoulder charges, substitutions etc. Tatū also governs and negotiates how teams will conduct themselves on and off the Papa Tākaro (Field)